Computer Graphics Principles of two-dimensional and three-dimensional interactive graphics. Principles of scan conversion algorithms for two-dimensional and three-dimensional graphics primitives; image data structures and modeling techniques; visual realism, data storage/retrieval, compression, parallel computing for graphics. Credit Hours: 4 Prerequisites: CSCI 1302 Semester Offered: Fall Level: Graduate Undergraduate Course Information File: CIS_CSCI_4810_0.pdf (164.8 KB)